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Kerova's avatar

I have to admit, I was very surprised when Kat agreed to let Montford kill that person. I was expecting some sort of Delta Green jail or something. So cold - and so awesome that the sanity mechanic dealt with that choice. Delta Green as an agency (or whatever it is) seems crazy to work for. That last scene made me think like you cannot fully trust anyone. This was incredibly well written and I am eagerly awaiting the debrief of Operation Kerebos.

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SolumProtocol's avatar

Thanks so much for the kind words! I think if I had passed a few more of the “cover up” rolls, her morals would have won out, and she would convinced the woman to help cover it up. Delta Green for sure is very shady! the Sanity mechanics are great for adding extra layers to the role play experience!

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Frederik W. Lund's avatar

Poor Danielle, but I love how Kat spending time with her, makes her feel so much more human. I’m curious to learn more about that CIA agent and to read your debrief of the story.

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SolumProtocol's avatar

Thanks for reading! I love the bond mechanics for delta Green, I feel like you can really lean into it in Solo play!

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Skalding's avatar

Honestly, Tracy turned out to be a champ, especially for someone who had no idea what she was getting into! Intrigued by the connections being revealed this session, and a big fan of the descriptions of the difficult transition back to normal life after an operation - the theme of the toll the mythos takes with every encounter is well-written here.

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SolumProtocol's avatar

Tracy really pulled through, especially because I thought she was just going to be a minor NPC. For better or worse, she’s on Delta Green’s radar now!

I really like the normal life scenes for this kind of horror, the knowledge that the Mythos is still out there, but you still have to balance the rest of your life, is a really interesting concept. I’m hoping to go into more for future home scenes!

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