Wild! The idea of the characters coming into contact with that creature seems terrifying. I like the sanity component in Delta Green. Is it a check when confronting something otherworldly?
The Sanity aspect is super interesting! It is a stat, and you start off with a certain amount depending on your starting statistics. Whenever you encounter something violent, unnatural or something that would make your agent feel helpless, you roll against it. Usually if you succeed, you are fine, but if you fail, you lose and amount. There are certain ways to get it back, but it kind of functions like a long term health bar. Once it hits 0, your character is no longer playable. You always roll against your current Sanity, so the more you fail, the harder it becomes to succeed as the stat your rolling against slowly trickles downwards. It really matches the vibe of the setting!
That sounds like a great mechanic. It makes sense to have those elements weigh on a character's psyche the more exposure they get - especially if a lot is happening at once or incidents close together.
Wild! The idea of the characters coming into contact with that creature seems terrifying. I like the sanity component in Delta Green. Is it a check when confronting something otherworldly?
The Sanity aspect is super interesting! It is a stat, and you start off with a certain amount depending on your starting statistics. Whenever you encounter something violent, unnatural or something that would make your agent feel helpless, you roll against it. Usually if you succeed, you are fine, but if you fail, you lose and amount. There are certain ways to get it back, but it kind of functions like a long term health bar. Once it hits 0, your character is no longer playable. You always roll against your current Sanity, so the more you fail, the harder it becomes to succeed as the stat your rolling against slowly trickles downwards. It really matches the vibe of the setting!
That sounds like a great mechanic. It makes sense to have those elements weigh on a character's psyche the more exposure they get - especially if a lot is happening at once or incidents close together.