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Andrew Leggett's avatar

I think the best part of using mythic is the unforeseen paths it takes you down - challenging your expectations and making you develop the story in a way you would never have normally dreamed of.

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SolumProtocol's avatar

It really is my favorite GM emulator. The random events and interrupt scenes add so much to the experience!

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Skalding's avatar

Something that really sold this session for me was how shaken up the sheriff was. Our heroes may be (somewhat) accustomed to awful, awful things, but the death of a child absolutely would shake up a small town sheriff, and the contrast between him barely keeping it together and the team's brusque inquiries really sold how differently the agents see the world. You get more than a little warped when working for Delta Green.

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SolumProtocol's avatar

Thank you! I wasn’t expecting the turn this chapter took when I was playing. I thought the kid was kidnapped maybe, and that finding him would be a moral dilemma for the team because it wasn’t as relevant to their main case.

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Raxphiel's avatar

This has been such a fun read! Really enjoy how you write.

I do have a question though, how have you been keeping time for the game, Solum? As in, are you sort of handwaving it and deciding or are you using a mechanic/dice roll for that?

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Kerova's avatar

Excellent write up. I need to see the autopsy on that dog. I'm getting really invested here!

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SolumProtocol's avatar

Thank you! I'm glad your enjoying it, I wasn't expecting to have to deal with the dogs so soon haha

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SolumProtocol's avatar

Thanks! For the most part, I look at the scene and decide how much time that seemed to have taken, adding time for failed checks and asking Mythic for distances to and from places. I like fast paced investigations, but I should look into something more mechanical for keeping time as it is a big factor in an investigation

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